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Campaign cartographer 3 demo
Campaign cartographer 3 demo










campaign cartographer 3 demo
  1. #CAMPAIGN CARTOGRAPHER 3 DEMO GENERATOR#
  2. #CAMPAIGN CARTOGRAPHER 3 DEMO FREE#

First, though, I took donjon's fractal map and redrew it using Hexographer:

campaign cartographer 3 demo

The next step was to drill down to an area where my group of 0-level characters would be starting play. I can't remember now where I got the proper name, but I decided to call the place Bramica, or the Bramic Empire. But I decided to stick with it for the time being. An empire? "Empire" is a word that implies great size, and my little continent didn't seem big enough to merit the term. But I did like the national motto: "Ritual and morality," and the note that the culture was "shaped by religious force." A good thematic focal point.

campaign cartographer 3 demo

#CAMPAIGN CARTOGRAPHER 3 DEMO GENERATOR#

The cultural stuff the generator coughed up was such a random grab-bag of disconnected ideas that I just disregarded them. This last gave me the idea for a class of mage-navigators employed to safeguard the nation's fleets, but I filed that way for future use. Out of this, in short order, I had a hereditary autocracy with strong political factions, a fairly stable political situation, and good foreign relations where magic was believed to be "granted by spirits" (nicely in keeping with the DCC RPG), powerful in the domains of weather, illusion, and chaos, and used for travel. I didn't intend to stick hard by this stuff, but it was a great starting point from which I could draw associations and begin to build up an idea of the society. Next, I hit up the civilization generator at chaotic shiny, and copied down everything it spat out. I discarded the first two maps it gave me, but kept the third one, which looks like this: Two cool things about donjon's generator: it translates the fractal data into a hexmap, and adds names cities, terrain features, and adventure sites. The first thing I did was generate the planet by using the world generator at donjon, one of that site's many terrific generators. So building off of a randomly generated framework was the right way to go for me.

#CAMPAIGN CARTOGRAPHER 3 DEMO FREE#

Also, with my free time at such a premium, I wanted to be able to develop stuff quickly, without getting too bogged down in the details. This combination hits the sweet spot of allowing me the fun of "discovering" the world (by rolling dice to obtain results), and the pleasure of shaping it to suit my personal taste. After many hours reading various old school blogs and a few false starts, I settled on an approach that uses a foundation of randomly generated elements, but relies on my own creative instincts to fill holes and bridge gaps in language, logic or continuity. The DCC RPG has been such a refreshing return to the excitement of my earliest days of playing D&D, that I wanted to maintain that feeling as much as possible in the creation of the world that would be the backdrop for our campaign.












Campaign cartographer 3 demo